![]() Each has a very different level of system requirements. There are roughly four different levels of playing: Vanilla, Semi-Modded, Mostly-Modded, and Detailer. What kind of hardware do I need to achieve different levels of modding the game? The mods New Roads For Network Extension 2, and Network Extensions Project, are broken and completely dead. The Steam Community Servers (which house the Workshop) undergo scheduled maintenance every Tuesday-to-Wednesday night around 00:00 (GMT, London time).Īnd if there's a Steam Sale, the servers are permanently overloaded. Integrated GPU’s are meant for office use. (Yes, this game is very RAM heavy.)Ĭan I run the game on an IntelHD Integrated GPU?Īs listed in the specifications, Cities Skylines does not support Intel Integrated Graphics Cards. The game with all DLC will need at least 8GB. Once you start using DLC and/or assets, you’ll need a lot more. The vanilla base game requires around 4GB. If it crashes on the loading screen, you've got too many. Each DLC adds about 250-400 assets to the game. If you have the Green Cities, Parklife or Industries DLC, reduce the asset count by another 400 each. The average rule of thumb for the base game is: A 10KB prop only uses 10KB, and so you can subscribe to a lot more before reaching the limit. The game runs on the Unity engine, which loads all assets directly into the RAM on game load. I want to load this save game, but I do not want to install 1,976 assets.How many assets can I install on GB RAM? If the author started a new game and built 1 plain road segment and saved, it too would "have" 1,976 assets despite having no assets at all. This "monster list" is nothing more than a list of all the assets the author hapened to be subscribed to at the time of the save. This number has nothing to do with the assets actually used in the save. It's not actually using 1,976 assets (you would notice that many missing), and anyway, this game is only a fix of this other game that only "has" 79 assets (and I have those loaded since I'm playing that one). (no, it's not Network Extensions, I have that). But then there's this game.īullpuckey! The game loads fine, except for 1 Workshop road asset. ![]() This doesn't tell me which asset is the road, so I have to take a few I don't care about. Normally I go over to the opening screen's Content Manager, and see which assets the game uses, and subscribe them. If you load the game, there will be a hole where a chunk of highway should be. I see saved games on the Steam workshop all the time, that load correctly except for one key asset like a missing road or sewage plant. You can "subscribe" to them and they will appear in your game menus. You know Cities:Skylines supports user-generated assets in the workshop. When a saved game (from the Steam Workshop) lists thousands of assets (untrue), how do you determine which assets it actually uses? ![]()
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